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|Added at||2018-01-01 19:01|
After some time I have made an update from Unity for my Webgl game and just discovered that Application.ExternalCall is obsolete by now. I try to understand how to change my code now but english isn't my first language so I have a bit of a problem to understand what I must change.
In the old version I have a MyScript.js file which is included in the index.html files:
If I understand it correctly then I must create a .jslib file in the asset/plugins folder from my unity project just like it is described https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html
And in my C# files where I call these 2 functions I have to add [DllImport("__Internal")] call and then exchange the old ExternalCall. So far it is understandable for me.