WebGL works on some mobile platforms, but not others
|Added at||2016-12-30 05:12|
I'm developing a mobile game which needs WebGL to perform well, however WebGL only works on certain devices.
I have a Nexus 10 tablet updated to the most recent Android Lollipop. My game uses WebGL when I run it from Chrome, however when I package the game using cordova the game doesn't use WebGL and is very slow. I've tested the behavior on several other devices as well:
I've also tried using CrossTalk but the app it created never starts. After the splash screen it has black background and nothing happens.
How can I fix or debug the issue that WebGL doesn't work on certain devices?